Procedural wood texture

This is a small program that creates wood textures using perlin noise. The program is written in Haxe using Haxeflixel. The algorithm for creating wood textures is loosely based on the AS3 WoodTexture class at The images are encoded to png using PNGEncoder2 library.

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Prototype SimlabCity

This is a prototype of a simulation model for city planning based on a route choice random walk framework inspired by the model by Okada, Eriko and Asami, Yasushi (2007) “A Pedestrian Route Choice Model to Evaluate Alternative Plans for Regeneration of Galata Region” ARI, The Bulletin of the Istanbul Technical University, 55(1), 11-32.

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