Författararkiv: Jonas
Procedural wood texture
This is a small program that creates wood textures using perlin noise. The program is written in Haxe using Haxeflixel. The algorithm for creating wood textures is loosely based on the AS3 WoodTexture class at flashandmath.com. The images are encoded to png using PNGEncoder2 library.
[swfobj src=”http://www.jonaswestin.se/files/WoodTextures.swf” width=”640″ height=”480″ align=”none”]
[Source]
Fe26
I found this great online game created by Dimitar Dimitrov and Kevin O’Connor*. The source code can be found on GitHub. Use arrow keys to move tiles. Tiles can be fused according to the fusion table below.
Prototype SimlabCity
This is a prototype of a simulation model for city planning based on a route choice random walk framework inspired by the model by
[swfobj src=”http://www.jonaswestin.se/files/WalkModel1.swf” width=”800″ height=”700″ align=”none”]
Unity Test
Fire
A small test using Flint particle system.
[swfobj src=”http://www.jonaswestin.se/files/FireGame.swf” width=”600″ height=”400″ align=”none”]
Steering Behaviors
An experiment with steering behaviours (and a one-button game in one).
[swfobj src=”http://www.jonaswestin.se/files/Birds.swf” width=”800″ height=”600″ align=”none”]Game prototype using Steering Behaviors[/swfobj]
(Controls: Tap key to fly, Double tap key to turn, Press key to dive)
See also:
Steering Behaviors For Autonomous Characters by Craig Reynolds